Antes de tudo, o o anúncio oficial e algumas clarificações
da Onyx Path. O que considero mais importante:
Dos autores e pessoas convidadas para conhecer Vampiro 4e antes dele ser anunciado:These folks are a selection of smart and talented folks in both the tabletop RPG industry and outside of it who are dedicated to Vampire: the Masquerade in its many forms. We discussed all aspects of VtM with them in order to give us what Alan Moore calls a “high altitude pass” over the entirety of Vampire and to give us a feel for aspects that we might not be as aware of because it never touched us in the ways it did these folks...that very process did exactly what we needed and gave Eddy the ability to pull together these disparate ideas of just what VtM means to people, and from there to take the first pass at creating a “bible” for writing of V4.Do momento do anúncio: The announcement is also the first time we can engage at this stage of a project with any of our Open Development Process, which began during the creation of V20 in it’s most basic form, and like other Open Dev Process projects, we will be interested in hearing what you have to say, even if we choose to go a different way.Do que será Vampiro 4e:
1. V4 is the next edition of Vampire: the Masquerade, which means that it is the successor to VtM Revised Edition, not V20. V20 was a compilation, not a new edition.
2. The format of V4 has yet to be determined, but the one thing we do not want it to be is a single huge volume like V20. We want this edition to please all our current community, of course, but it is vital that V4 is accessible to new players.
3. That being said, V4 is the next edition of Vampire: the Masquerade, not a different vampire game. We love VtM, and are not totally reimagining it. We look at the modern era of Doctor Who, or Mad Max: Fury Road as examples of how to create a new version that is right for its time but still evokes all the qualities that the originals did and can still be seen as a continuation of the whole series.
4.We will be setting the setting in the year it releases (our plan is for 2016) and the overall setting will be one that traces back to where things left off with Gehenna. It will not be post-apocalyptic.
5. Mechanics, they need changes. We’re looking at some new rules mechanics that simplify the previous versions while boosting the connection to the themes of the game.Lembrando que o Saulot é um dos piores NPCs do oWoD, porque cada autor que lidou com ele puxava o personagem pra uma direção diferente. E eles nunca tiveram um grande plano para o mundo das trevas como um todo, onde personagens assim tivessem um começo, meio e fim planejados.
Em parte, esse é um dos motivos de Saulot ser um NPC interessante. Ele é um dos poucos antediluvianos que tem presença no jogo e que tem alguma personalidade fora dos esteriótipos do Clã que fundou (mesmo que isso não tenha sido a intenção original dos autores, acabou emergindo assim).
Pior que ele só o Haight.
Pior que o Haight, só o Lameth ou Dirk McCann, um NPC da Primeira Edição. Ele criou uma Poção da Golconda e possuía
Mágicka Verdadeira, sendo um Vampiro da Quarta Geração (que manipulou, entre outros, Saulot). Haight ainda foi mantido na continuidade do cWoD, Lameth teve que ser retirado dela.