Asari (10 pp)Powers - 8 pp:
Asari Physiology: Feature 1; Variable 1, Limited to Advantages and Skills - 7 pp
Melding: Mind Reading 2, Close - 1 pp
Advantages - 2 pp:
Attractive, Fascinate [Deception]
Krogan (15 pp)Powers - 13 pp:
Krogan Physiology: Immunity 4 [Cold, Heat, Poison, Radiation]; Regeneration 1, Persistent - 6 pp
Krogan Senses: Senses 2 [Low-light Vision, Radius Sight] - 2 pp
Krogan Size: Growth 2, Innate - 5 pp
Advantages - 2 pp:
Diehard, Great Endurance
Salarian (9 pp)Powers - 7 pp:
Salarian Physiology: Immunity 2 [Need for Sleep, Suffocation [Drowning]]; Movement 1 [Environmental Adaptation [Aquatic]]; Quickness 2, Limited to Mental Tasks, Swimming 1 - 6 pp
Salarian Senses: Senses 1 [Low-light Vision] - 1 pp
Advantages - 2 pp:
Eidetic Memory, Improved Initiative
Quarian (15 pp)Powers - 13 pp:
Advanced Enviro-suit: Immunity 10 [Life Support]; Senses 2 [Communication Link, Low-light Vision] - 12 pp
Kinect Barrier: Protection 2, Fades, Sustained - 1 pp
Advantages - 2 pp:
Beginner's Luck, Improved Defense
Turian (10 pp)Powers - 8 pp:
Turian Physiology: Immunity 2 [Heat, Radiation]; Leaping 1; Speed 1 - 4 pp
Turian Claws: Strength-based Damage 1, Improved Critical - 2 pp
Turian Senses: Senses 2 [Low-light Vision, Extended Sight] - 2 pp
Advantages - 2 pp:
Seize Initiative, Teamwork
Battle Armor: 6 points; Removable [-2 pp] - 4 pp
Armor Plates: Protection 3 - pp
Kinect Barrier: Impervious Toughness 3, Fades, Limited to Ballistic - 1 pp
Sealed Environment: Immunity 4 [Pressure, Suffocation Effects, Vacuum], Limited to 8 hours - 2 pp
Omni-Tool: 6 points; Removable [-2 pp] - 4 pp
In-Build Equipments: Feature 4 [Commlink, Computer, GPS, Multi-tool] - 4 pp
Omni-Gel: Enhanced Advantages 2 [Improvised Tools, Inventor] - 2 pp
Omni-Blades: 6 points; Removable [-2 pp] - 4 pp
Blade Strike: Strength-based Damage 2, Improved Critical, Penetrating, Subtle - 6 pp
BioticsBarrier: Impervious Protection, Fades, Sustained
Charge: Strength-based Damage , Penetrating ; Teleport , Turnabout
Mass Control: Move Object
Singularity: Burst Area Move Object , Limited to One Direction
Shockwave: Line Area Damage
Stasis: Ranged Affliction [Resisted by Fortitude; Hindered, Immobile, Incapacitated], Side-Effect [Alvo Imune a Dano enquanto estiver Imolizado ou Incapacitado]
Throw: Move Object , Damaging
Warp: Ranged Weaken Toughness , Affects Objects, Linked; Ranged Damage , Linked - pp
TechAI Hacking: Ranged Affliction [Resisted by Will; Entranced, Compelled, Controlled], Affects Objects, Limited to Machines
Incinerate: Ranged Burst Area Damage , Secondary Effect
Neural Shock: Ranged Affliction [Resisted by Fortitude; Impaired, Disabled, Paralyzed], Progressive
Overload: Ranged Burst Area Damage, Linked; Nullify Electronics
Summon Drone: Summon 3, Active, Controlled - 12 pp
Tactical Cloak: Visual Concealment 4, Passive - 4 pp
Tech Armor: Impervious Protection , Fades, Sustained
Drone (NP 04 - 45 pp)Abilities - -15 pp:Strength -2, Stamina --, Agility 0
Dexterity 0, Fighting 0
Intellect --, Awareness 0, Presence --
Powers - 56 pp:Drone Size: Shrinking 8, Permanent - 16 pp
Holographic Construct: Immunity 30 [Fortitude Effects]; Protection 4 - 34 pp
Hovering: Flight 1 - 2 pp
Sensors: Senses 4 [Communication Link, Darkvision, Radio] - 4 pp
Defenses - 4 pp:Dodge 4, Parry 4
Fortitude --, Will 4, Toughness 4
Bem, essa adaptação é para M&M 3ª edição, sendo fácil converter para a 2ª edição se quiserem. Não achei necessario converter as armas devido a terem poucas diferenças mecânicas paras as presentes nos livros.