Autor Tópico: Fichas M&M 3e  (Lida 10555 vezes)

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Re:Fichas M&M 3e
« Resposta #15 Online: Janeiro 24, 2013, 10:10:56 pm »


Yuki Konpaku PL15

Abilities
Strength 4, Stamina 6, Agility 2, Dexterity 1, Fighting 8, Intellect 4, Awareness 4, Presence 1

Powers
  • Dead Woman's Skin: Impervious Toughness 4 (4 points)
  • Immortal Spirit: Immortality 4 (8 points)
  • Immunities: Immunity 37 [Critical Hits, Fortitude Effects, Poison, Sleep, Starvation & Thirst, Suffocation (All)] (37 points)
  • Spells: Magic 4 [Limited (Never in battle), Noticeable (Magic Circles)]
    • Alt: Fire Control: Energy Control 1
    • Alt: Glass Cape: Invisibility 2 [Total concealment from normal vision; Activation (Move Action)]
    • Alt: Little Devil: Summon 4 [Heroic]
    • Alt: Warm Clothes: Feature 1 [Clothes protect from extreme heat and cold.; Activation (Move Action)]
    • Alt: White Wings: Flight 3 [Wings]
    • Alt: Door of Medusa: Movement 3 [Dimension Travel, Trackless, Water Walking; Activation (Turn Action)]
      (8 points)
  • True Dress of Samurai: Aether Coat: Protection 5, Death Slash: Damage 10 [Strength Based; Accurate (1), Penetrating (4)], Speed 2 (22 points)

Advantages
Favored Foe [Ayakashi], Improved Defense, Improved Initiative 3, Jack-of-All-Trades, Move-by Action, Prone Fighting, Quick Draw, Instant Up, Agile Feint, Defensive Roll 3, Languages 3 [English, German, Portuguese]

Skills
Acrobatics 8 (+10), Athletics 8 (+12), Close Combat: True Dress of Samurai 10 (+18), Close Combat: Unarmed 6 (+14), Deception  (+1), Expertise: Ayakashi 11 (+15), Expertise: Housework 11 (+15), Expertise  (+4), Expertise  (+4), Insight 10 (+14), Intimidation 10 (+11), Investigation  (+4), Perception 10 (+14), Persuasion  (+1), Ranged Combat: Magic 10 (+11), Sleight of Hand  (+1), Stealth  (+2), Technology  (+4), Treatment  (+4), Vehicles  (+1)

Offense
Initiative +14
Unarmed +14, Damage 8
Death Slash +18, Damage 8
Spells +11, Damage 1

Defense
Dodge 4, Parry 16
Toughness 14 (Def Roll 3), Fortitude 6, Will 16

Power Points
Abilities 60 + Powers 79 + Advantages 17 + Skills 47 + Defenses 22 = Total 225

Complications
Hate: She hates all Ayakashi, and will not hold herself when fighting one.
Spirit: Yuki do not age, so she needs to move from one city to another every 20 or so years to prevent society comotion.
Boyfriend: She is a girl, after all, and have someone to ""aliviate her daily stress"". He is a 15 year old boy, btw.
Power Loss: Her spells need vocal activation.

Notas
Do conto Sou uma Shinigami. Ela é forte, e sabe disso.
« Última modificação: Janeiro 27, 2013, 09:27:41 pm por Atmo »
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Re:Fichas M&M 3e
« Resposta #16 Online: Janeiro 25, 2013, 08:34:13 pm »
Reisen Udongein Inaba, version 2
PL10

Abilities
Strength 1, Stamina 3, Agility 5, Dexterity 5, Fighting 2, Intellect 1, Awareness 4, Presence -1

Powers
  • Moon Rabit Jacket: Protection 4 (4 points)
  • Moon Rabbit Senses: Senses 6 [Darkvision (2), Direction Sense (1), Distance Sense (1), Low-Light Vision (1), Ultra-Hearing (1) ; Innate] (7 points)
  • Flight: Flight 2 [Subtle (2)] (6 points)
  • Illusionary Blast: Blast 5 (10 points)
  • Farsight "In the Red Moonlight (Infrared Moon)": Invisibility 1 [Activation: move action] (7 points)
  • "Stare of the Haze Phantom Moon (Lunatic Red Eyes)": Damage 6 [Multiattack; Reach (3)] (15 points)

Equipment
Standard Equipment
     Moon Rabbit Uniform (0 ep)

Advantages
Agile Feint, Uncanny Dodge, Evasion 2, Great Endurance, Hide in Plain Sight, Improved Initiative 1, Quick Draw, Taunt, Close Attack 2

Skills
Athletics 6 (+7), Close Combat: Unarmed 2 (+6), Deception  (+-1), Expertise: House Chores 6 (+10), Expertise: Medicine 6 (+10), Insight 4 (+8), Intimidation  (+-1), Investigation 2 (+3), Perception 6 (+10), Persuasion  (+-1), Ranged Combat: Danmaku 9 (+14), Ranged Combat: Pistol 9 (+14), Stealth 6 (+11), Treatment 6 (+7)

Offense
Initiative +9
Unarmed +6, Damage 2
Danmaku +14, Damage 5
Illusionary Blast +14, Damage 5
Farsight "In the Red Moonlight (Infrared Moon)" +14, Damage 5
"Stare of the Haze Phantom Moon (Lunatic Red Eyes)" +6, Damage 2

Defense
Dodge 12, Parry 7
Toughness 7 (Def Roll 0), Fortitude 7, Will 7

Power Points
Abilities 40 + Powers 49 + Advantages 11 + Skills 31 + Defenses 19 = Total 150

Complications
Secret: With a past of ""abandoning her allies and running away,"" in Phantasmagoria of Flower View, Eiki Shiki, Yamaxanadu gave her preaching about this. Thus, for more serious derivative works, the most usual case is the theme related to past that she left. However, since the lunar rabbits who showed up in Silent Sinner in Blue have been unexpectedly carefree, with things like discrepancy in her characterization between Imperishable Night and Silent Sinner in Blue, it becomes difficult to pin down her characterization precisely.
Misuderstanding: Some fans call her ""Zayaku"" (座薬, meaning 'suppository'), because her bullets look like them. Many, many jokes have been made about this, often of a crude nature. In addition, some species of plantains carry seeds that are useful for constipation and irritable bowel syndrome, similar to the functions of rectal suppositories.
Eirin: She is sometimes shown as a nurse in fanworks in reference to her training under Eirin.
« Última modificação: Janeiro 27, 2013, 09:28:28 pm por Atmo »
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Re:Fichas M&M 3e
« Resposta #17 Online: Janeiro 27, 2013, 09:21:21 pm »


Moh Shuvuu PL10

Abilities
Strength 0, Stamina 3, Agility 4, Dexterity 1, Fighting 0, Intellect 3, Awareness 4, Presence 4

Powers
Demon Spells:
Dormina: Sleep 7
Zan: Blast 7 [Wind, Magic]
Bufu: Blast 7 [Ice, Magic]
Dia: Healing 5 [Stabilize (+1)] (53 points)
Wings: Flight 2 [Wings (-1); Subtle (+1)] (3 points)

Advantages
Daze, Uncanny Dodge, Taunt, Instant Up, Defensive Roll 3, Move-by Action, Redirect, Fearless, Favored Environment [Cold areas]

Skills
Athletics  (+0), Close Combat: Punch 6 (+6), Deception 8 (+12), Insight  (+4), Intimidation  (+4), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Spells 10 (+11), Stealth  (+4)

Offense
Initiative +4
Zan +11, Damage 7
Bufu +11, Damage 7
Dia +11, Damage 5
Dormina +11, Damage 7

Defense
Dodge 12, Parry 5
Toughness 6 (Def Roll 3), Fortitude 9, Will 10

Power Points
Abilities 38 + Powers 56 + Advantages 11 + Skills 20 + Defenses 25 = Total 150

Complications
Power Loss
Aggressive with humans

Design Notes
Meaning "evil bird", it's the ghost of a young girl who died without knowing love in Buryat folklore. She seduces travelers, only to crack their heads open and suck out their brains with her beak."
    —Shin Megami Tensei: Strange Journey Compendium
« Última modificação: Janeiro 27, 2013, 09:34:17 pm por Atmo »
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Re:Fichas M&M 3e
« Resposta #18 Online: Janeiro 31, 2013, 08:17:17 pm »




Type Angel - Arnval Mk.2 Tempesta PL10

Abilities
Strength -8, Stamina 0, Agility 4, Dexterity 1, Fighting 3, Intellect 2, Awareness 1, Presence 0

Powers
Busou Shinki: Size: Shrinking 8 [Permanent; Innate], Robot: Immunity 1 [Fortitude Effects], Constitution: Protection 6, Robot Sensors: Senses 7 [Communication Link, Direction Sense, Distance Sense, Darkvision, Time Sense, Extended (Vision); Innate], Small Strength: Power-Lifting 9
Armor [Quirk: Easily Removable]:
     Flight Mode: Flight 3 [Wings]
     Alt: Laser Sword: Strike 8
     Alt: Cannon: Blast 4
     Alt: Speed 3 [Linked (Flight)]

Advantages
Agile Feint, Attractive 1, Improved Aim, Improved Initiative 2, Instant Up, Move-by Action, Power Attack, Skill Mastery [House Chores], Weapon Break, Improved Smash, Defensive Attack, Defensive Roll 1

Skills
Athletics  (+-8), Close Combat: Laser Sword 9 (+12), Deception  (+0), Expertise: House Chores 8 (+10), Expertise: Battle Knowledge 6 (+8), Insight 4 (+5), Intimidation: Note: Perm Shrinking mod included.  (+-4), Investigation 4 (+6), Perception 6 (+7), Persuasion  (+0), Ranged Combat: Cannon 9 (+10), Stealth: Note: Perm Shrinking mod included. 4 (+16), Technology 4 (+6)

Offense
Initiative +12
Laser Sword +12, Damage 8
Cannon +10, Damage 4

Defense
Dodge 12, Parry 12
Toughness 7 (Def Roll 1), Fortitude 0, Will 7

Power Points
Abilities 22 + Powers 63 + Advantages 13 + Skills 27 + Defenses 15 = Total 140

Complications
Devotion: She will only follows her Master orders.
Batery: She needs some time of rest in a charger. Some homemade chargers also works.

Design Notes
ºAh, Arnval Mk.2 Tempesta, one of my favorite Busou Shinki. She is small, 15 cm tall, and very hardworker, something i really wants in my house; she fights, cooks, put the garbage out and is pretty. Hey, i'm not saying i don't want a real girlfriend, but Busou Shinki is some kind of "Pokemon", if you really want to comparate.

ºSmall as she is, her damage output with grown-up humans should be ridiculous low, like itching or some kid slapping you. In Shinki vs Shinki battles, however, things go wild! They're ferocious, fast and strong, something you CAN'T underestimate.

ºDid i say them are REALLY attached to hers Masters? They look like some private and submissive slaves, 15 cm tall, but still.

Citar
"The latest iteration of Arnval, probably the most re-designed Busou Shinki so far alongside her wave mate Strarf. Unlike all of the prior release though, Arnval Mk2's regular release is actually the black repaint version, while the original white colour Arnval Mk2 is actually a special bundle release.

So what do you get from this Mk2 release? Arnval Mk2 comes in the from od MMS 3rd Tall body, 3 facial expression (normal, sleeping, shouting), 3 hairstyle (short hair, tied up, and long tail), and enough armor pieces that you will struggle to decide where to mount them on. Officially on the instruction 2 configurations are offered: Pegasus and Unicorn Mode.

Pegasus Mode seems to be gun based, with the big gun on the left arm and a underarm mounted carbine-esque beam gun on the right arm. Unicorn Mode on the other hand looks to be melee orientated, with a large beam blade and a thick shield as main armament. But beside all ther, there are also 2 beam saber, 2 daggers and 4 remote sword bits (2 activated, 2 inactive) to play around with.

Also in the instruction is the armor vehicle mode. However, the one created following the instruction is a bit dull, so the picture shown above is a configuration I thought up, having decided to try showing all the beam effect parts in one go.

The Tempesta released also offer several new bonus parts into the mix, with an add on blade for the carbine, new pointed end piece for the leg armors and a new style of head gear.

Now here is the one and only complain I have: she is expensive. compared to the original Arnval, she is easily 2500yen more. This really could put buyer off if they are new to the franchise. For those who collect Busou Shinki though, this is probably one of the must have.

Unless you are rich and decide to get the PSP's Busou shinki Battle Master 2 + Arnval + Strarf Bundle of course.... "
« Última modificação: Fevereiro 03, 2013, 01:01:20 pm por Atmo »
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Re:Fichas M&M 3e
« Resposta #19 Online: Fevereiro 03, 2013, 01:50:34 am »


Rie Ichigawa (the Seirei who dies first in Sou uma Shinigami)
PL6

Abilities
Strength 0, Stamina 0, Agility 2, Dexterity 2, Fighting 0, Intellect 1/7, Awareness 0, Presence 3

Powers
Fallen Bow: Fast Shot: Blast 6 [Multiattack; Removable (-2)]
Spells: Magic Shield: Nullify 6 [Magic]
     Alt: Heal: Healing 6
Armor: Cold Jacket: Protection 6 [Removable (-1)]
Mental Expansion: Math Processor: Quickness 6 [Limited to one Type (Mental)], Math Knowledge: Enhanced Intellect 6 [Limited (Only in schools)]

Advantages
Favored Foe [Shinigami], Improved Trip, Tracking, Great Endurance, Jack-of-All-Trades, Precise Attack 1

Skills
Acrobatics 4 (+6), Athletics  (+0), Deception  (+3), Expertise: Advanced Math 6 (+7), Insight 2 (+2), Intimidation  (+3), Investigation  (+1), Perception 4 (+4), Persuasion  (+3), Ranged Combat: Archery 4 (+6), Sleight of Hand  (+2), Stealth  (+2), Technology  (+1), Treatment  (+1), Vehicles  (+2)

Offense
Initiative +2
Archery +6, Damage 6

Defense
Dodge 6, Parry 5
Toughness 6 (Def Roll 0), Fortitude 5, Will 3

Power Points
Abilities 16 + Powers 35 + Advantages 6 + Skills 10 + Defenses 17 = Total 84

Complications
Children Safety First: As a teacher, Rie will take care of her students first, or sacrifice herself for them if needed.
Ayakashi: As an Ayakashi, she is a monster. They need human flesh to survive, and will look for it every week, preferably at night.

Design Notes
The first one to die in Sou uma Shinigami story. She is a teacher in the same city Yuki resides and only gets caught by her when Rie don't conceals her identity in that fateful night.
« Última modificação: Fevereiro 03, 2013, 01:00:58 pm por Atmo »
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Re:Fichas M&M 3e
« Resposta #20 Online: Fevereiro 12, 2013, 10:54:46 pm »
 

Bakeneko
PL8

Abilities
Strength 4, Stamina 6, Agility 5, Dexterity 0, Fighting 5, Intellect 3, Awareness 0, Presence 0

Powers
Agi: Blast 4
Sukunda: Weaken 4 [Dodge]
Feral Claw: Strike 3
Null Wind: Immunity 4 [Wind damage; Sustained]
Marin Karin: Affliction 4 [Compeled, Controlled; Limited Degree]

Advantages
Improved Initiative 2, All-out Attack, Diehard, Improved Defense, Defensive Attack, Takedown 2, Uncanny Dodge

Skills
Acrobatics 8 (+13), Athletics 8 (+12), Close Combat: Claw 4 (+9), Deception 8 (+8), Insight  (+0), Intimidation  (+0), Investigation 8 (+11), Perception  (+0), Persuasion  (+0), Ranged Combat: Magic 8 (+8), Stealth 8 (+13)

Offense
Initiative +13
Claw +9, Damage 5
Agi +8, Damage 6

Defense
Dodge 7, Parry 9
Toughness 6 (Def Roll 0), Fortitude 8, Will 4

Power Points
Abilities 46 + Powers 21 + Advantages 9 + Skills 26 + Defenses 12 = Total 114

Complications
Power Loss: If Bakeneko is unable to move, her Spells can't be used.
Weak to Fire attacks: She is vulnerable to Fire spells and attacks.
Vengeful: They will chase and haunt their last owners, killing them in the process.

Design Notes
°Bakeneko (化け猫, ""monster-cat""), in Japanese folklore, refers to cat yōkai (spiritual beings) with supernatural abilities akin to those of the kitsune (fox) or tanuki (raccoon dog). There are a number of superstitions that detail how ordinary cat may transform into a bakeneko. Bakeneko then haunt and menace their household.
°Bakeneko is an Original Demon made by Atmo from Shin Megami Tensei series.
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Re:Fichas M&M 3e (Fechado)
« Resposta #21 Online: Agosto 24, 2013, 05:54:12 pm »
Adicionei um "esquema" de HP e dano tirado de um post do fórum de True20.

Citação de: Atmo
Changing some rules. New ones are in green.



[size=150]Yukari Kitsune
PL10[/size]

A girl with little to lose in this world. Yukari is a youkai hunter and she isn't prone to helping anyone who appealls to her. Yukari goddess is Kuzunoha, a white fox who lives in Shinoda Temple.

Abilities
Strength 1, Stamina 3, Agility 2, Dexterity 0, Fighting 4, Intellect 4, Awareness 1, Presence 3

Powers
Miko Spells [Divine Damage]: Magic 5
     Alt: Divine Heal: Healing 2 [Selective (1) ; Limited (Others, -1); Stabilize]
     Alt: Lesser Shikigami: Summon 6 [90 PP; Heroic (2)]
     Alt: Ofuda Binding: Snare 3
Divine Flight: Flight 2 [Subtle (1)]
Kitsune Senses: Senses 4 [Radius (2), Darkvision (2)]
Irony "Lesser Deity": Strike 6 [Strength-Based]
"Illusion Disaster": Damage 7 [Area Burst Ranged (3)]
Divine Coat: Protection 7

Equipment
Gohei
     Strike 5
Standard Equipment
     Dark Coat (0 ep)

Advantages
Attractive 1, Defensive Attack, Favored Foe [Youkai], Fearless, Improved Initiative 4, Weapon Bind, Hide in Plain Sight, Instant Up, Ranged Attack 4, Equipment 1, Defensive Roll 2

Skills
Athletics 6 (+7), Close Combat: Unarmed 6 (+10), Deception  (+3), Expertise: Miko History 8 (+12), Expertise: House Chores 4 (+8), Expertise: Youkai 4 (+8), Insight 8 (+9), Intimidation  (+3), Perception 6 (+7), Persuasion  (+3), Ranged Combat: Magic 8 (+12), Ranged Combat: Danmaku 6 (+10), Stealth 8 (+10)

Offense
Initiative +18
Punching and Kicking +10, Damage 1d10
Danmaku +10, Damage 1d2
Magic Blast +12, Damage 1d12
Irony "Lesser Deity" +10, Damage 1d12+1d4
"Illusion Disaster" +10, Damage 1d12+1d6

Defense
Hit Points 20
Damage Reduction 9
Dodge 8, Parry 6
Fortitude 9, Will 11

Power Points
Abilities 36 + Powers 40 + Advantages 18 + Skills 32 + Defenses 24 = Total 150

Complications
Hate: She hates lesser youkai and monsters, it is very difficult to change her opinion about them.
Power Loss: Not being able to talk is dangerous to her.
Addiction: Yukari is a strong addict to tobaco, and must smoke a cigar everyday.
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Re:Fichas M&M 3e (Fechado)
« Resposta #22 Online: Agosto 24, 2013, 09:08:55 pm »
Por que o "fechado" no título?

Achei que algum moderador tivesse bloqueado teu tópico (possivelmente por só ficar copicolando coisas de outros foruns --ou são criações suas mesmo?--), mas pelo jeito não é o caso. :P

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Re:Fichas M&M 3e (Fechado)
« Resposta #23 Online: Agosto 24, 2013, 10:20:51 pm »
Por que o "fechado" no título?

Achei que algum moderador tivesse bloqueado teu tópico (possivelmente por só ficar copicolando coisas de outros foruns --ou são criações suas mesmo?--), mas pelo jeito não é o caso. :P

Sim, são minhas. Algumas não são (como as que foram feitas pelo Saltcrow), mas eu to postando mais no modo Quote por ter postado primeiro no ATT e depois aqui.

O fechado é só porque não to com muita vontade de mexer em M&m de novo.
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Re:Fichas M&M 3e
« Resposta #24 Online: Agosto 26, 2013, 08:13:35 pm »
De acordo com o que entendi lá no ATT, Fighting é um "atributo armadilha" que só te fode, melhor recorrer a Close Attack. Presence também, mas pode ser pesadamente abusado com poderes para manipular pessoas usando de Alcance Percepção. Tem outras, vou ver se faço um outro tópico aqui pra isso.

E de ser melhor comprar Perícias em Arrays, não separadamente.
« Última modificação: Agosto 26, 2013, 08:15:38 pm por Konpaku »
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Re:Fichas M&M 3e
« Resposta #25 Online: Setembro 30, 2013, 03:18:39 pm »


Young Female Samurai

Abilities
Strength 3, Stamina 5, Agility 3, Dexterity 0, Fighting 1, Intellect 2, Awareness 0, Presence 0

Powers
Attacks:
  • Fast Cut: Damage 4
  • Alt: Great Slash: Damage 6 [Alternate Resistance (Will) 1]
  • Alt: Long Slash: Damage 6 [Shape (Burst) 1]
  • Alt: Repetance Slash: Damage 6 [Homing]
  • Alt: Penetrating Slash: Damage 5 [Penetrating 6]
Blade Coat: Energy Aura 5
Leap Technique: Leaping 3
Strong Arms: Power-Lifting 5

Equipment
Katana
     Cut: Damage 2
Clothes
     Frail Kimono: Protection 2
Items
     Heal Potion: Healing 2, Speed Potion: Super-Speed 4

Advantages
Accurate Attack, Close Attack 10, Evasion 1, Improved Initiative, Instant Up, Quick Draw, Defensive Roll 4, Equipment 1

Skills
Acrobatics 8 (+11), Athletics  (+3), Deception  (+0), Expertise: Light Arcana 8 (+10), Expertise: Swordmanship 8 (+10), Expertise: Advanced Math 8 (+10), Insight  (+0), Intimidation  (+0), Perception  (+0), Persuasion  (+0), Stealth  (+3)

Offense
Initiative +3
Katana +11, Damage 2 (2d6)
Fast Cut +11, Damage 4 (6+2d6)
Great Slash +11, Damage 6 (12+2d6)
Long Slash +11, Damage 6 (12+2d6)
Repetance Slash +11, Damage 6 (12+2d6)
Penetrating Slash +11, Damage 5 (9+2d6)

Defense
Dodge 5, Parry 11
Toughness 9 (Def Roll 4), Fortitude 10, Will 5
Hit Points 45

Power Points
Abilities 28 + Powers 14 + Advantages 20 + Skills 16 + Defenses 22 = Total 100

Complications
Inexperienced
Hate towards Light Arcana users
Liar

Design Notes
Hit Points
(Stamina+4)*5. As in True20 Alternate Hit Point optional rule.

d20 Damage
(Ranks-2)*3, then +2d6 to create a curve.

d20 Damage Reduction (ladydragonfly suggestion)
Equal to Armor's Protection value. Damage is reduced first then deducted from Hit Points.

Lifepath
Origins
Your place of birth was a major city, a well-known location. You were raised by your birth parents, who were merchants of some kind. Some of them met with misfortune, taken by kidnappers, slavers, or raiders, and presumed lost or enslaved.

Siblings
You have the following siblings:
  • An older sister that you have lost touch with.
  • An adopted older brother that you still keep in touch with, but you're not particularly close.
  • An adopted older sister that you still keep in touch with, but you're not particularly close.
Important Events
You have experienced the following important events:
  • You performed a vital task for a criminal leader and they are in your debt.
  • You became involved in a serious relationship that lasts at least a year.
  • You made a friend, a lesser demonic being. They are an important figure both locally and beyond the immediate area.
  • You made an enemy, an ex-partner in business, crime, or other activities. They can't resist taking verbal swipes at you. They are a somewhat important local figure. The hate springs from a criminal charge, justified or false.
« Última modificação: Setembro 30, 2013, 03:20:26 pm por Konpaku »
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Re:Fichas M&M 3e
« Resposta #26 Online: Outubro 08, 2013, 10:24:15 pm »


Derp Tentacle Monster
Found on: Caves
Affiliation: Fera
Lust: 8/10

Abilities
Strength 5, Stamina 3, Agility 3, Dexterity 0, Fighting 3, Intellect -2, Awareness 3, Presence -1

Powers
Tentacles:
  • Number: Extra Limbs 10 [Innate 1], Range: Elongation 5 [Linked (Number) 0, Innate 1]
  • Alt: Pound: Damage 3 [Strength based]
  • Alt: Lust Drug: Mind Control 4 [Innate 1]
Body:
  • Telepathy: Mind Reading 3 [Subtle 2], Immunity 1 [Innate 1]
Advantages
Chokehold, Close Attack 8, Fast Grab, Improved Grab, Move-by Action, Skill Mastery [Intimidation], Improved Trip, Improved Hold

Skills
Athletics 2 (+7), Deception  (-1), Insight 4 (+7), Intimidation 8 (+7), Perception 8 (+11), Persuasion  (-1), Sleight of Hand 8 (+8), Stealth  (+3)

Offense
Initiative +3
Pound +11, Damage 18+2d6
Lust Drug DC 14 Will
Telepathy DC 13 Will

Defense
Dodge 5, Parry 8
Toughness 3 (Def Roll 0), Fortitude 7, Will 7
Hit Points 35

Power Points
Abilities 28 + Powers 18 + Advantages 15 + Skills 15 + Defenses 15 = Total 91

Complications
Silly looking
Talkative
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Re:Fichas M&M 3e
« Resposta #27 Online: Outubro 12, 2013, 02:17:31 pm »


Ramza Swol
Found on: Ruined Emperor's Chamber
Affiliation: Fera
Lust: 0/10

A monster created to protect the Ruined Emperor's Chamber, a misterious vault full of treasures hidden on a destroyed palace somewhere in Oruja kingdom. It's better to keep away, or those guardians can chop your head off without problem, or destroy your body with a supernatural power that only them can use.

Abilities
Strength 5, Stamina 8, Agility 3, Dexterity 0, Fighting 0, Intellect 3, Awareness 3, Presence 0

Powers
Claws: Damage 6 [Multiattack]
Burrow 4 [Attack, Ranged]
Strength: Power-Lifting 5
Earth Web: Snare 7
Senses 3 [Infravision (Radius), Tracking]
Perfect Slash: Damage 10 [Incurable]
Armor: Protection 8

Advantages
Close Attack 10, Power Attack, Uncanny Dodge, Improved Initiative 2, Great Endurance, Luck 2

Skills
Athletics  (+5), Deception  (+0), Insight  (+3), Intimidation 14 (+14), Perception 14 (+17), Persuasion  (+0), Stealth  (+3)

Offense
Initiative +11
Claws +10, Damage 27+2d6
Burrow +0, Damage 6+2d6
Perfect Slash +10, Damage 39+2d6
Snare DC 17

Defense
Dodge 12, Parry 9
Toughness 8 (Def Roll 0), Fortitude 17, Will 5
Hit Points 70
Damage Reduction 8

Power Points
Abilities 44 + Powers 25 + Advantages 17 + Skills 14 + Defenses 29 = Total 129

Complications
Programmed Mind
Guardian
Can't Talk
Narrando:
OVA: The Anime Role-Playing Game, 3D&T, Double Cross.

Jogando:
D&D 5e T.T