Bom, conforme prometido:
Sobre as magias que o Aasimar possui.
They have light as cantrip. At 3rd level they get lesser restoration once per long rest. At 5th level they get daylight.
Sobre o Tempo de Descanso e Recuperação de PVs
I quickly glanced through the customization options and I've noticed that they are very brief. For example, under the rest options, it merely says that you can make short rest 5 minutes and long rest 1 hour, but there is little discussion of the ramifications. There are suggestions to limit spell recovery after 1 hour, but I seem to remember that we were told that we would see stuff like second wind being changed to temp HP.
Sobre Pontos de Magia (Yep, com isso você transforma D&D Next em Tormenta RPG, como se não houvesse similaridades de sobra)
Yes. You get a number of spell points (and the maximum level that you can cast) depending on your level. You get 4 at 1st level, 6 at 2nd, 14 at 3rd, 64 at 10th level and 133 at 20th level. You can only cast a spell of each level per day at 6ht and above, no matter how many points you have.
Paladins and rangers halve their level and eldritch knights and arcane tricksters use one third of their level.
A 1st level spell costs 2 points, 3 at 3rd, and then 5, 6, 7, 9, 10 and 11 at 9th level.
Sobre Raças, Sub-Raças ou Subclasses extras, além das liberadas em previews.
Are there any new sub-classes or classes, or advice on how to make MM creatures into PC races? No. There is some short advice on how to change classes and how to make new sub-races (eladrin given as an example) and new races (asimar as an example)...
Oathbreaker paladin and the Death domain are offered as villainous character options. From the description, I would say that Oathbreaker covers blackguard and antipaladin.
Sobre Atividades de Descanso/Intervalo
There are rules for recurring expenses, crafting magical items, building a stronghold, running a business, carousing, selling magic items, gaining renown, performing sacred rites, sowing rumors and training to gain levels. There are some suggestions to create further downtime activities.
As far as I can see, there are no domains rules.
Opções de Combate Tático (ou melhor, praticamente ausência delas - mas hey, Marking retornou)
There are rules for using squares and hexes which include flanking, more precise rules for cover and facing (the 1-2 diagonal optional rule is also present).
Specific combat options that are offered are: climbing on a bigger creature, disarming, marking, overrunning, shoving aside and tumbling. There's also an option for hitting cover (basically the 3e rule). There is a short table for lingering wounds and rules for massive damage and morale.
Um Pouco mais sobre Combate Tático
Flanking grants advantage. No mention of OA. If you use facing, a character can only attack frontally and grants advantage to attacks from the rear.
Sobre Marcar e Regras de Moral
You can mark when you make a melee attack. Until the end of your next turn, you gain advantage on opportunity attacks.
Make morale checks when surprised, reduced to 1/2 HP or when the creature has no way of harming the opposition this round. Make a DC 10 wisdom save.
Sobre Tabelas de Riqueza e Expectativas por Nível
So far, I haven't seen them.
Sobre Gestalt e Multiclasse Alternativo
No gestalt rules or further options for multiclassing.
Sobre Criação de Ítens Mágicos (Lembre-se que em Next, seu personagem precisa de 250 dias para aprender a jogar truco)
The rules are optional. A character needs a formula and possibly special materials and locations (left to the DM). Common items cost 100 GP and require 3rd level; uncommon 500 GP and 3rd level; rare 5,000 GP and 6th level; very rare 50,0000 GP and 11th level; legendary 500,000 GP and 17th level.
A day of crafting (8 hours of work) is worth 25 GP of progress. If the item will cast a spell, the spell must be expended every day during the crafting, but of the spell can be cast once (such as a scroll) the spell needs to be expended only one time. Multiple characters that meet the level prerequisite can cooperate, each contributing 25 GP per day and, if needed, spell slots.
Efeitos de Poções Superiores
Common: 2d4+2
Uncommon: 4d4+4
Rare: 8d4+8
Very Rare: 10d4+20.
Sobre a Compra de Ítens Mágicos (Ou - No way, se não for Conjurador)
No specific rules. Just a note that the default is that magic items are not for sale, but this can be changed.
Então, onde diabos os jogadores gastarão POs?
Beyond the rules for downtime activities, I didn't find anything else on spending money.
Sobre Ravenloft e Tabelas de Medo
Ravenloft is mentioned. The Domains of Dread are demiplanes, typically reached by the Shadowfell.
Fear: make a wisdom save or be frightened for 1 minute. Horror saves are based on charisma. On a failed save a character can become mad with short term insanity, long term and indefinite (reminds me a lot of CoC). Each thype has a table that you can roll on.
Sobre Ferimentos Persistentes e Armadilhas
You can use the lingering wound table when the target is critted, when reduced to 0 HP, or when failing a death save by 5 or more.
There are a few pages on traps, with several examples and tables that suggest save DC and damage.
Sobre Criação de Monstros e CRs
You can either start with an expected CR and look combat stats on a table, or assign stats such as HD and then look up the CR on a table. If you add character levels to a monster, the HD depend on the monster type and not on the class. Also, proficiency bonus depends on CR and not level.
...
There is a detailed table bases on combat stats.
Sobre Armas, Armaduras e Escudos Mágicos
1) +3 is the maximum bonus for weapons, armors, shields and ammunition.
2) You can get a "plain" magical shield and it is cumulative with armor. The shield bonus adds to AC.
Sobre os Planos
The default assumption is indeed the Great Wheel, with the addition of Feywild, Shadowfell and Far Realm.
There are 4 elemental planes, but the border regions (magma, ooze, smoke and ice) are mentioned. The Elemental Chaos is "around" the Elemental Planes. Oddly enough, the Positive and Negative planes are mentioned at the beginning of the section, but they get no description at all.