É um post duplo, mas eu creio ser melhor fazer isso pela organização. Mais algumas informações vindas
do fórum da Onyx Path (que para ser claro, não tem envolvimento direto com V5e):
Do Contexto do Jogo:
It won't be "post-gehenna", it will be somewhat "during gehenna", but gehenna will be something different from the "raining down blood and fire, blood gods awakening" concept, it seems to be a more subtle thing. There was some talk on the forums back awhile about the cyclical gehenna concept, which was an in-setting theory during 2e. It seems like they somewhat went into that direction.Sobre o Combate:
It was one roll, and combatants damaged each other. Armour helped to reduce damage, No soak, no dodge, no damage roll. Damage was based on attack roll and weapon used. It was made clear that we were to expect much more development, but that this simplicity would remain a key focus. One roll whenever possible is a key design goal. Um exemplo de uma ficha usada no
no evento.
Notem que:
- Apenas 3 atributos, no lugar dos 9 do cWoD/nWoD.
- Virtude/Vício do nWoD no lugar de Natureza/Comportamento.
- Health aparenta ser aumentado com o atributo Físico (como no nWoD).
- Willpower agora é limitada a 5 pontos, e incluída a característica Composure (que era um atributo no nWoD)
- Sem menções à Gerações e Pontos de Sangue.
- Blood Rouse e Hunger fazer parte de um novo conjunto de regras sobre a condição Vampírica.
EDIT: E agora notei um post interessante de um playtester:
Only 3 Attributes - Physical, Social and Mental, 1-5 dots
Specialities for these Attributes like Strength, Charisma etc (the old atts) and others that were not old Atts add one die
Skills pretty much unchanged 1-5 dots
TN nearly always 6
Difficulty is now number of succs. needed
Disciplines are activated by "Rousing the Blood"
This means you add all your (red) Hunger die to the pool (they replace ordinary die). We started with 1 die.
Hunger die only added to skill based pools (including pools that use skills for disciplines) but not others like willpower.
Hunger die track 1-5
Hunger increased during play, but it happened to me only once and I cant recall the mechanical cause
Hunger went to zero when someone fed
Victims sometimes gave a small bonus to trait rolls (eg. the homeless guy gave a die for the next stealth roll I think). This was even when partially drained.
Each 1 on Hunger die triggers a Compulsion
Compulsions are clan based and the consequences situation based and were randomly generated. Our hungry Toreador walked into a burned out haven and became entranced by the beauty of the destruction. Police then crept up on him.
Compulsions could be overcome with Composure, but this left you with less Compusure to counter with should a Frenzy occur later.
Frenzy occurred when more 1s came up together (I think)
Willpower was 1-5 and could be spent to reroll all the failed dice, so long as there was at least one success
Humanity was in there at 1-10, but was not tested or afaik used in the beta, the focus was on other mechanics
Characters also had advantages like backgounds and merits, but these too were not a focus of play
The focus was really on how the mechanics and storytelling aspects of play integrated with one another
Im not going to give my views as I want that to brew for a while and to submit it to the offical feedback place first
The story was very dense - I dont think any table completed it in the 4 hours of play - and was a direct follow up to the events of the Enlightenment in Blood LARP which concluded the night before. The story became the first event of the new VtM metaplot.
It was set in Berlin in the current nights during an Anarch uprising that saw the final death of Breidenstein and numerous other vampires as well as follow up trouble coming from the Inquisition. We were all Camarilla neonates trying to find the vampire who had blood bonded us all. It was a clusterfuck. There were several classic moments in the story where the Hunger mechanics produced a genuine 'Vampire' moment.
I made one reporting error in my earlier post, the Anarchs are being forced out of the Camarilla, of course. But its a changed Camarilla, almost broken. The Anarchs are basically turning on a tyrannical, despotic organisation. The events in Berlin were the catalyst for a global change, as the Anarchs pulled the Camarilla to its knees here last week.
Generation was still in development but the idea talked about was that it would be less discernable and more difficult to know which generation your character or anothers actually was. Line of descent may be growing murky to the characters.
Gehenna (the actual events of any ToJ metaplot) was not revealed but my sense is that V5 will feature a selection of elements from ToJ blended togther into a new version of Gehenna which for now we only know as the Gehenna Wars.
The two looks for vampire I mentioned are cosmetic looks, nothing more. Vampires in Elysium dress (and act) differently. This I feel is a nod to the LARPers, who like to really go to town on a look that would often shred the Masquerade on the streets. Elysium is now a place where they can let their monsters show and relax.