Pessoal, segue o link para o último artigo do Legends and Lore:
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120430Devo admitir que foi o mais animador até agora.
A primeira parte fala sobre a forma que o playtest irá ocorrer. Será inicialmente com quatro classes e raças, fichas prontas.
A ideia é seguir do nível 1 ao 10, com cada "aventura" focando em uma parte do sistema por vez, para facilitar a avaliação e os feedbacks.
Estou ansioso para chegar dia 24!
Quanto ao fighter, achei a melhor parte do artigo. Só espero que não sejam promessas vãs e que de fato consigam implanta-las no sistema.
1. The Fighter Is the Best at . . . Fighting!
This might sound like an obvious point, but the fighter should be the best character in a fight. Other classes might have nifty tricks, powerful spells, and other abilities, but when it’s time to put down a monster without dying in the process, the fighter should be our best class. A magic sword might make you better in a fight, but a fighter of the same level is still strictly better. Perhaps a spell such as haste lets you attack more often, but the fighter is still either making more attacks or his or her attacks are more accurate or powerful.
Ótima notícia! Finalmente parece que o figther irá de fato ser o mestre do combate (pelo menos do melee).
Só não entendi a parte da espada mágica... será que os itens mágicos serão mais raros, e mesmo em níveis altos o fighter tenderá a lutar com armas mundanas?
2. The Fighter Draws on Training and Experience, not Magic
Fighters master mundane tactics and weapon skills. They don’t need spells or some sort of external source of magical power to succeed. Fighters do stuff that is within the limits of mundane mortals. They don’t reverse gravity or shoot beams of energy.
Sempre foi assim, não?
Até mesmo na 4e.
3. The Fighter Exists in a World of Myth, Fantasy, and Legend
Keeping in mind the point above, we also have to remember that while the fighter draws on mundane talent, we’re talking about mundane within the context of a mythical, fantasy setting. Beowulf slew Grendel by tearing his arm off. He later killed a dragon almost singlehandedly. Roland slew or gravely injured four hundred Saracens in a single battle. In the world of D&D, a skilled fighter is a one-person army. You can expect fighters to do fairly mundane things with weapons, but with such overwhelming skill that none can hope to stand against them.
Se o fighter conseguir realizar proezas como escalar as costas de um dragão para atacar-lhe a cabeça, saltar sobre um fosso de lava para alcançar um inimigo, segurar uma porta de pedra que esteja se fechando para permitir que seus companheiros passem, pra mim está ótimo.
4. The Fighter Is Versatile
The fighter is skilled with all weapons. The best archer, jouster, and swordmaster in the realm are all fighters. A monk can match a fighter’s skill when it comes to unarmed combat, and rangers and paladins are near a fighter’s skill level, but the fighter is typically in a class by itself regardless of weapon.
Quiseram dizer que todos os fighters serão especialistas em todas as armas ou que poderão se especializar em todas as armas?
5. The Fighter Is the Toughest Character
The fighter gets the most hit points and is the most resilient character. A fighter’s skill extends to defense, allowing the class to wear the heaviest armor and use the best shields. The fighter’s many hit points and high AC renders many monsters’ attacks powerless.
Essa parte foi a única que não gostei tanto. Não acho que todos os conceitos do fighter deixem espaço para o uso de armaduras pesadas. E se a classe de fato tiver de usa-las para ser totalmente efetiva, pra mim será um ponto desfavorável.
A parte de ser uma classe defensiva também não me agrada, já que, mais uma vez, existem conceitos da classe bem mais voltados para o ataque.
6. A High-Level Fighter and a High-Level Wizard Are Equal
Too often in D&D, the high-level fighter is the flunky to a high-level wizard. It’s all too easy for combinations of spells to make the wizard a far more potent enemy or character, especially if a wizard can unleash his or her spells in rapid succession. A wizard might annihilate a small army of orcs with a volley of fireballs and cones of cold. The fighter does the same sword blow by sword blow, taking down waves of orcs each round. Balancing the classes at high levels is perhaps the highest priority for the fighter, and attaining balance is something that we must do to make D&D fit in with fantasy, myth, and legend. Even if a wizard unleashes every spell at his or her disposal at a fighter, the fighter absorbs the punishment, throws off the effects, and keeps on fighting.
A cereja do bolo!
Espero apenas que não se esqueçam que a força do mago não são necessariamente as magias de dano, mas sim as que atordoam, colocam pra dormir, transportam pra outros planos, permitem a ele voar...