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Dicas & Ideias / Re:Jogos anti-railroad ?
« Online: Janeiro 20, 2014, 06:55:33 pm »Citação de: Elfo
Caso queira perder seu tempo mencionando as páginas de ambos livros, eu adoraria ler isso.
Claro, babe! Direto de Vampire, the Masquerade, primeira edição, págs 20 e 21 (emphasis mine)
Citação de: Vampire, the Masquerade
The Storyteller's primary duty is to make sure the other players have a good time. The way to do that is to tell a good story. Unlike traditional Storytellers, however, you don't simply tell the story, you create the story and then you let the players live it out in the roles of the primary characters. It is a careful balance between narration and adjudication, between story and game. Sometimes you must set the scene or describe what occurs (such as when the characters were asleep), but mostly you must decide what occurs in reaction to the words and actions of the characters - as fairly and impartially as you can.
As the Storyteller, you are going to have to create and guide stories for the enjoyment of the other players. You are in charge as a umpire or coach, yet you are also an entertainer you must balance your two roles. Most of this book was written to help you do just that. Not to make being a Storyteller easy, because it never will be, but to make you better at it.
De Shadowrun, quinta edição, vários trechos de páginas que recolhi rapidamente do pdf, da sessão inicial sobre como preparar aventuras (se tem o PDF aí, utilize a função de busca escrevendo algum trecho destes e encontrará as páginas)
Citação de: Shadowrun, quinta edição
Primarily, the gamemaster is responsible for bringing the initial story seed, or spark, on which the session will be built...
...Think of the game as being like a boat, with
the gamemaster controlling the rudder and the players
rowing the oars. The gamemaster sets the direction, the
players drive the game forward...
...Once you’ve talked to your players, spend some quality
time talking to yourself... What motivates you to tell these stories? What kind of stories do you want to tell?...
...An astute gamemaster
can have the best of both worlds: Allowing the
players to make their choice, while still having the story
go in roughly the same way as they had planned...
...a scene is written around
contributing one or more points to the overall plot of
the run. Building the overall plot of the adventure is
done by stringing together multiple scenes that make
up the whole..
...What needs to happen in a scene can be incredibly
varied and depends a lot on the story the gamemaster
is trying to tell...
...Having written (or at
least read and reviewed) the plot of a run, the gamemaster
should be familiar with the overall storyline and
where the points of greatest drama and excitement will
occur...
...if the players are really engaged in sneaking their characters
into a building, disabling sensors, and focused on
avoiding fights, then the gamemaster can take the scene
that they planned where a security team stumbles upon
the players and remove, or delay, it... Controlling pace is all about watching the players’
engagement in the story and adjusting the timing of
events to maximize it