De A Song of Ice and Fire RPG
Defeat & Consequences
If at any time your Health drops to 0 or lower, you are defeated and removed from the combat. The opponent that defeated you decides what happens to you. Common choices include any of the following. Remember, defeat by an attack using a Vicious weapon always results in death.
Death
This outcome is the most common when defeated. You are dead. Depending on the era in which you play as well as where you died, your corpse might stir into unlife… if you believe in that sort of thing.
Maimed
Your opponent might leave you alive but gives you something by which you will remember him. Examples include a wicked scar across the face or the loss of an eye, thumb, or some other body part. Permanently reduce one ability of your opponent’s choice by one rank.
Ransom
Your opponent holds you or some possession for ransom. In tournaments, ransom usually means the victor gains the loser’s armor and horse. In war, it might mean captivity until the loser’s family can offer up sufficient coin or a valuable hostage of their own.
Take the Black
Those who see honor in service to the Night’s Watch may allow their enemies to take the black and join the rangers on the Wall. For many, this is a fate worse than death, as it means being stripped of status, family, and worldly possession. For those who value life above such minor things, taking the black offers a chance to live.
Unconscious
You are knocked out and left for dead. You awaken 2d6 hours later. While unconscious, you are helpless and may be killed or eaten by someone or something else. This fate is often the same as death.
Uma listinha simples, condizente com o cenário, e que ocupa meia página. Ao invés disto, regras e sobreregras sobre PVs temporários, negativos, testes de morte e outros onanismos. Uma coisa assim não existe em D&D por pura putice.