Saiu mais um Rule of Three, desta vez falando sobre o que terá da 4e no D&DN:
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ro3/20120403Eis os pontos que mais me chamaram a atenção:
It’s been said before, but one of the things we’re hoping to do is draw upon all editions, and that does include 4th Edition. Here in Rule-of-Three alone, I’ve made mention of themes, martial maneuvers/powers, class parity, monster design, and making it easy for the DM to run the game and to improvise. Additionally, things like at-will magic, rituals, and the presence of non-magical healing are all things that we think are good concepts from 4E that have a place in the next iteration of the game.
Gostei bastante desta parte. Só a questão dos rituais que me deixou confuso... como eles irão interagir com a magia vanciana?!
Beyond that, there’s still a lot up in the air. In general, I personally feel like 4E characters are the hardest to threaten within the bounds of what you would consider the standard adventure design. I think that in the 4E environment, that makes sense, given the game’s focus on the encounter as a base unit of measurement for game play. In the next iteration of the game, though, we’re looking at shifting the focus more to the adventure, as opposed to individual encounters, and that will likely mean that we want to increase the sense of danger, which I think improves the experience during the exploration portions of the game
Perceberam, felizmente na minha opinião, que o fato dos personagens da 4e poderem se curar totalmente entre os combates, e que para que eles sejam ameaçados é necessário vários encontros em sequência, e que todo jogador com o minímo conhecimento do sistema já vai logo descansar antes de chegar a um ponto crítico.
Mudar o foco para a aventura, no entanto, não sei se será a melhor opção.
Preferia que cada combate fosse mortal, e que entre um e outro os personagens se recuperassem, ou seja, um meio termo do que é hoje.