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Sistemas & Cenários / Re:D&D Next - Impressões do Playtest
« Online: Maio 29, 2012, 02:54:50 pm »
Entrevista com Mearls. Guerreiro pode estar muito forte!
Fonte: http://www.koboldquarterly.com/k/front-page12578.php
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Mike: Yes, as you level up you gain more theme benefits. Originally they were fairly flat, but that proved unsatisfying at higher level play. In the playtest, people will see that their theme gives them a feat at 1st and 3rd level.
Wolfgang: The kobold playtesters found that D&D Next fighters kick a lot of ass. No, really, massive damage with that two-handed great flail, to the point where the 1st-level fighter is sort of scary on a charge, taking down minotaurs. Are you worried the fighter is (for once) overpowered?
Mike: That’s a great question, because it points to a big part of the playtest process. The fighter leans on the basic math of the game a fair bit—how hard should a strong guy with a big weapon hit, stuff like that. The math is still a bit up in the air, and I suspect that we’ll drop both hit point and damage numbers down to keep things easy to work with at the table.
Fonte: http://www.koboldquarterly.com/k/front-page12578.php