Ashur Sáralondë
WoodElf Fighter 1
Atributos:Força: 16(18)
Destreza: 12(14)
Constituição: 14
Inteligência: 10
Sabedoria: 12
Carisma: 10
Basic Melee Atk: +5 vs CA, 1d8+4
Basic Ranged Atk: +3 vs CA, 1d8+2 (arco) 1d4+2 (adaga)
CA: 19 (heavy+shield+2+1)
Defesa física: 13 (10+2+1)
Defesa mental:11 (10+0+1)
Iniciativa: +3
PVs: 30
Recovery: 10
Recovery dice: 1d10+2
Talents: 3
Feats: 1
Maneuvers: 3
Icons: 2 pontos de relação amistosa com Elf Queen e 1 ponto de relação amistosa com o Dwarf King, ambos herói ícones.
Backgrounds: Guarda-Costas 4, Explorador do Subterrâneo 3, Estudioso de venenos 1
One Unique Thing: O primeiro elfo a ser treinado por elfos e anões.
Feat: Extra Tough
Habilidade racial:- Elven Grace
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn.
At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can’t get any more extra actions that battle.
Habilidade de classe:- Extra Tough
You start with nine recoveries instead of the usual eight.
Adventurer Feat: Increase your total recoveries by 1.
- Threatening
Whenever an enemy attempts to disengage from you, it takes a penalty to its check equal to your Dexterity or Constitution modifier, whichever is higher.
The penalty doesn’t apply if you are stunned, grabbed, or otherwise incapable of making an opportunity attack.
Class Talent:- Cleave
Once per battle, make a fighter melee attack as a free action after one of your melee attacks drops an enemy to 0 hp.
- Heavy Warrior
Once per battle while wearing heavy armor, when you are hit by an attack that targets AC, as a free action, you can take half damage from that attack instead.
- Skilled Intercept
Once per round as a free action, roll a normal save (11+) to intercept an enemy who is moving to attack one of your nearby allies. You can pop free from one enemy to move and intercept the attack (if you are engaged with more than one enemy, the others can take opportunity attacks against you).
The moving enemy makes its attack with you as a target instead. If you’re wearing heavy armor and the attack hits, you only take half damage.
Maneuvers:- Defensive Fighting
Flexible melee attack
Triggering Roll: Natural 16+; if you fight with a shield, also any natural even roll
Effect: Gain a +2 bonus to AC until the end of your next turn.
- Deadly Assault
Flexible melee or ranged attack
Triggering Roll: Any natural even hit
Effect: Reroll any 1s from your damage roll. You’re stuck with the rerolls.
- Precision Attack
Flexible melee attack
Triggering Roll: Any hit with a natural 16+
Effect: You gain a bonus to the damage roll equal to your Dexterity modifier. At 5th level, the damage bonus increases to double your Dexterity modifier; at 8th level the damage bonus increases to triple it.
Equipamento:Espada longa, 3 adagas, arco longo, 12 flechas, armadura de malha, escudo médio redondo, mochila, 5 tochas de 1h, corda élfica 15m, gancho, pederneira, esmeril, ração para 10 dias, 3 cantis, 5 sacos, saco de dormir, faca pequena, giz, 1 garrafa de vinho barato.