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Sistemas & Cenários / Re:[DDN] Druidas, Paladinos, Rangers e... Ataques Múltiplos?
« Online: Março 19, 2013, 03:00:04 pm »
HP sempre foi mais do que apenas ferimentos físicos. Não é invenção da 4E ou 3E.
Mas como o Vincer falou, o que faltava nessas edições eram mecânicas que refletissem essa definição. Toda cura se resumia a mágica (os "cure light wounds") ou descanso, então era fácil ignorar a parte sorte/habilidade/vontade-de-lutar/plot-armor que os HPs sempre representaram.
Citação de: AD&D 1e PHB
Each character has a varying number of hit points, just as monsters do. These hit points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors. A typical man-at-arms can take about 5 hit points of damage before being Killed. Let us suppose that a 10th level fighter has 55 hit points, plus a bonus of 30 hit points for his constitution, for a total of 85 hit points. This IS the equivalent of about 18 hit dice for creatures, about what it would take to kill four huge warhorses. It is ridiculous to assume that even a fantastic flghter can take that much punishment.
Citação de: AD&D 1e DMG
Damage scored to characters or certain monsters is actually not substantially physical - a mere nick or scratch until the last handful of hit points are considered - it is a matter of wearing away the endurance, the luck, the magical protections.
Citação de: AD&D 2e DMG
It is quite unreasonable to assume that as a character gains levels of ability in his or her class that a corresponding gain in actual ability to sustain physical damage takes place. It is preposterous to state such an assumption, for if we are to assume that a man is killed by a sword thrust which does 4 hit points of damage, we must similarly assume that a hero could, on the average, withstand five such thrusts before being slain! Why then the increase in hit points? Because these reflect both the actual physical ability of the character to withstand damage - as indicated by constitution bonuses- and a commensurate increase in such areas as skill in combat and similar life-or-death situations, the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protection.(Procurando quotes de edições ainda mais antigas...)
Mas como o Vincer falou, o que faltava nessas edições eram mecânicas que refletissem essa definição. Toda cura se resumia a mágica (os "cure light wounds") ou descanso, então era fácil ignorar a parte sorte/habilidade/vontade-de-lutar/plot-armor que os HPs sempre representaram.