Spell

RPG => Sistemas & Cenários => Tópico iniciado por: kimble em Julho 20, 2012, 03:25:42 pm

Título: "It's not an "I win" button, it's a "we win" button"
Enviado por: kimble em Julho 20, 2012, 03:25:42 pm
Abriram o mesmo tópico em dois fóruns diferentes, sobre o problema do auto-win dos conjuradores.

Ignorando o "mago x guerreiro" por um momento, achei interessante pra demonstrar a diferença de opiniões dentro do público do D&D.

O pessoal mais "das antigas". (http://www.therpgsite.com/showthread.php?t=23470)

O pessoal da RPG.net. (http://forum.rpg.net/showthread.php?637324-It-s-not-an-quot-I-win-quot-button-it-s-a-quot-we-win-quot-button)
Título: Re:"It's not an "I win" button, it's a "we win" button"
Enviado por: Macnol em Julho 20, 2012, 04:14:36 pm
Os links são legais pra coletar alguns quotes engraçados, por exemplo:

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I suspect it has to do with the focus on tactical combat in 3e/4e and the shift from exploration-based gameplay to story-based gameplay. Instead of a game involving clearing dungeons and getting treasure, the game became about the combat itself and dramatic scenes more suitable for a soap opera than an RPG. Look at how 4e handled "boss" monsters. They took the trope of an entire party vs. one super powerful creature and coded it into the system. Instead of boss fights that were dramatic based on the number of combatants, 4e designed a system ported directly from videogames, shapeshifting HERE IS MY TRUE FORM monsters and all.


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Hahah, I've found Fighter is actually the most complex class to play effectively.
 A wizard gets a list of spells to pick, simple, a Fighter has to figure out on his own the best way to hit with his sword/bow without getting killed by the levitating drow/medusa/fire giant/dragon that flies and knows magic.
 Or I wind up raising an army and playing an RTS subgame :l

 So yeah, I really don't understand it when people say "Simple Fighter". You might as well be playing a videogame if all you do is press the attack button.
Título: Re:"It's not an "I win" button, it's a "we win" button"
Enviado por: Gun_Hazard em Julho 21, 2012, 12:28:02 pm
Abra um no Fórum da Jambo e vamos comparar.

Título: Re:"It's not an "I win" button, it's a "we win" button"
Enviado por: Nibelung em Julho 21, 2012, 12:46:11 pm
Menção obrigatória:

Angel Summoner and BMX Bandit (http://www.youtube.com/watch?v=zFuMpYTyRjw#)

Melhor comentário: (http://forum.rpg.net/showthread.php?637324-It-s-not-an-quot-I-win-quot-button-it-s-a-quot-we-win-quot-button&p=15676408#post15676408) O problema não é quando o mago faz alguma coisa foda e salva o dia. O problema é quando o mago vive salvando o dia, e quando ele não faz nada o grupo morre.