Exibir posts

Esta seção lhe permite ver todos os posts deste membro. Note que você só pode ver os posts de seções às quais você tem acesso.


Posts - Atmo

Páginas: 1 ... 48 49 [50] 51 52 ... 66
736
Sistemas & Cenários / Re:Fichas M&M 3e
« Online: Janeiro 27, 2013, 09:21:21 pm »


Moh Shuvuu PL10

Abilities
Strength 0, Stamina 3, Agility 4, Dexterity 1, Fighting 0, Intellect 3, Awareness 4, Presence 4

Powers
Demon Spells:
Dormina: Sleep 7
Zan: Blast 7 [Wind, Magic]
Bufu: Blast 7 [Ice, Magic]
Dia: Healing 5 [Stabilize (+1)] (53 points)
Wings: Flight 2 [Wings (-1); Subtle (+1)] (3 points)

Advantages
Daze, Uncanny Dodge, Taunt, Instant Up, Defensive Roll 3, Move-by Action, Redirect, Fearless, Favored Environment [Cold areas]

Skills
Athletics  (+0), Close Combat: Punch 6 (+6), Deception 8 (+12), Insight  (+4), Intimidation  (+4), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Spells 10 (+11), Stealth  (+4)

Offense
Initiative +4
Zan +11, Damage 7
Bufu +11, Damage 7
Dia +11, Damage 5
Dormina +11, Damage 7

Defense
Dodge 12, Parry 5
Toughness 6 (Def Roll 3), Fortitude 9, Will 10

Power Points
Abilities 38 + Powers 56 + Advantages 11 + Skills 20 + Defenses 25 = Total 150

Complications
Power Loss
Aggressive with humans

Design Notes
Meaning "evil bird", it's the ghost of a young girl who died without knowing love in Buryat folklore. She seduces travelers, only to crack their heads open and suck out their brains with her beak."
    —Shin Megami Tensei: Strange Journey Compendium

737
Sistemas & Cenários / Re:Fichas M&M 3e
« Online: Janeiro 25, 2013, 08:34:13 pm »
Reisen Udongein Inaba, version 2
PL10

Abilities
Strength 1, Stamina 3, Agility 5, Dexterity 5, Fighting 2, Intellect 1, Awareness 4, Presence -1

Powers
  • Moon Rabit Jacket: Protection 4 (4 points)
  • Moon Rabbit Senses: Senses 6 [Darkvision (2), Direction Sense (1), Distance Sense (1), Low-Light Vision (1), Ultra-Hearing (1) ; Innate] (7 points)
  • Flight: Flight 2 [Subtle (2)] (6 points)
  • Illusionary Blast: Blast 5 (10 points)
  • Farsight "In the Red Moonlight (Infrared Moon)": Invisibility 1 [Activation: move action] (7 points)
  • "Stare of the Haze Phantom Moon (Lunatic Red Eyes)": Damage 6 [Multiattack; Reach (3)] (15 points)

Equipment
Standard Equipment
     Moon Rabbit Uniform (0 ep)

Advantages
Agile Feint, Uncanny Dodge, Evasion 2, Great Endurance, Hide in Plain Sight, Improved Initiative 1, Quick Draw, Taunt, Close Attack 2

Skills
Athletics 6 (+7), Close Combat: Unarmed 2 (+6), Deception  (+-1), Expertise: House Chores 6 (+10), Expertise: Medicine 6 (+10), Insight 4 (+8), Intimidation  (+-1), Investigation 2 (+3), Perception 6 (+10), Persuasion  (+-1), Ranged Combat: Danmaku 9 (+14), Ranged Combat: Pistol 9 (+14), Stealth 6 (+11), Treatment 6 (+7)

Offense
Initiative +9
Unarmed +6, Damage 2
Danmaku +14, Damage 5
Illusionary Blast +14, Damage 5
Farsight "In the Red Moonlight (Infrared Moon)" +14, Damage 5
"Stare of the Haze Phantom Moon (Lunatic Red Eyes)" +6, Damage 2

Defense
Dodge 12, Parry 7
Toughness 7 (Def Roll 0), Fortitude 7, Will 7

Power Points
Abilities 40 + Powers 49 + Advantages 11 + Skills 31 + Defenses 19 = Total 150

Complications
Secret: With a past of ""abandoning her allies and running away,"" in Phantasmagoria of Flower View, Eiki Shiki, Yamaxanadu gave her preaching about this. Thus, for more serious derivative works, the most usual case is the theme related to past that she left. However, since the lunar rabbits who showed up in Silent Sinner in Blue have been unexpectedly carefree, with things like discrepancy in her characterization between Imperishable Night and Silent Sinner in Blue, it becomes difficult to pin down her characterization precisely.
Misuderstanding: Some fans call her ""Zayaku"" (座薬, meaning 'suppository'), because her bullets look like them. Many, many jokes have been made about this, often of a crude nature. In addition, some species of plantains carry seeds that are useful for constipation and irritable bowel syndrome, similar to the functions of rectal suppositories.
Eirin: She is sometimes shown as a nurse in fanworks in reference to her training under Eirin.

738
Sistemas & Cenários / Re:Fichas M&M 3e
« Online: Janeiro 24, 2013, 10:10:56 pm »


Yuki Konpaku PL15

Abilities
Strength 4, Stamina 6, Agility 2, Dexterity 1, Fighting 8, Intellect 4, Awareness 4, Presence 1

Powers
  • Dead Woman's Skin: Impervious Toughness 4 (4 points)
  • Immortal Spirit: Immortality 4 (8 points)
  • Immunities: Immunity 37 [Critical Hits, Fortitude Effects, Poison, Sleep, Starvation & Thirst, Suffocation (All)] (37 points)
  • Spells: Magic 4 [Limited (Never in battle), Noticeable (Magic Circles)]
    • Alt: Fire Control: Energy Control 1
    • Alt: Glass Cape: Invisibility 2 [Total concealment from normal vision; Activation (Move Action)]
    • Alt: Little Devil: Summon 4 [Heroic]
    • Alt: Warm Clothes: Feature 1 [Clothes protect from extreme heat and cold.; Activation (Move Action)]
    • Alt: White Wings: Flight 3 [Wings]
    • Alt: Door of Medusa: Movement 3 [Dimension Travel, Trackless, Water Walking; Activation (Turn Action)]
      (8 points)
  • True Dress of Samurai: Aether Coat: Protection 5, Death Slash: Damage 10 [Strength Based; Accurate (1), Penetrating (4)], Speed 2 (22 points)

Advantages
Favored Foe [Ayakashi], Improved Defense, Improved Initiative 3, Jack-of-All-Trades, Move-by Action, Prone Fighting, Quick Draw, Instant Up, Agile Feint, Defensive Roll 3, Languages 3 [English, German, Portuguese]

Skills
Acrobatics 8 (+10), Athletics 8 (+12), Close Combat: True Dress of Samurai 10 (+18), Close Combat: Unarmed 6 (+14), Deception  (+1), Expertise: Ayakashi 11 (+15), Expertise: Housework 11 (+15), Expertise  (+4), Expertise  (+4), Insight 10 (+14), Intimidation 10 (+11), Investigation  (+4), Perception 10 (+14), Persuasion  (+1), Ranged Combat: Magic 10 (+11), Sleight of Hand  (+1), Stealth  (+2), Technology  (+4), Treatment  (+4), Vehicles  (+1)

Offense
Initiative +14
Unarmed +14, Damage 8
Death Slash +18, Damage 8
Spells +11, Damage 1

Defense
Dodge 4, Parry 16
Toughness 14 (Def Roll 3), Fortitude 6, Will 16

Power Points
Abilities 60 + Powers 79 + Advantages 17 + Skills 47 + Defenses 22 = Total 225

Complications
Hate: She hates all Ayakashi, and will not hold herself when fighting one.
Spirit: Yuki do not age, so she needs to move from one city to another every 20 or so years to prevent society comotion.
Boyfriend: She is a girl, after all, and have someone to ""aliviate her daily stress"". He is a 15 year old boy, btw.
Power Loss: Her spells need vocal activation.

Notas
Do conto Sou uma Shinigami. Ela é forte, e sabe disso.

739
Vídeo Game / Re:Franquias da THQ já tem novas "casas"
« Online: Janeiro 24, 2013, 07:43:04 pm »
Cameo do Sonic em algum jogo novo do Martelo da Guerra?

740
Dicas & Ideias / Re:It's magic!
« Online: Janeiro 23, 2013, 08:44:34 pm »
Ars Magika, Saga Frontier 2, Legend of Mana. Construção interessante, lute para aprender o que quer e "a magia está no ar, toque uma pra ela", respectivamente.

741
Vídeo Game / Re:Gameplay Emergente e RPGs
« Online: Janeiro 23, 2013, 12:35:29 pm »
Pela lógica do Silva, SimEarth e SimLife (eu joguei ambos e ainda tenho o que restou do disquete original, mas queria reencontrar o manual desse jogo, que é praticamente uma introdução à ecologia e genética populacional) são RPGs incríveis, porque eles claramente são "jogos que mais prezam por mundos e cenários "vivos" - e onde o que o jogador faz tem impactos de curto e longo prazo.  :P

Citar
rpg "puro"

E que diabos de gênero de jogo é puro? RPGs antigos se misturavam com Visual Novels, MUDs ou Turn-Based Strategy, enquanto os de hoje se misturam com FPSs, Adventures e mesmo incorporam Minigames para certas tarefas.

Starcraft (ou melhor, Lotuscraft) cai nessa mesma categoria, e fica bem estranho pensar nisso. Se bem que não dá pra pensar direito quando tem tanta gente te chutando a bunda, mas...

742
Vídeo Game / Re:Gameplay Emergente e RPGs
« Online: Janeiro 22, 2013, 11:48:39 pm »
O primeiro FF, na verdade, simulava uma aventura/campanha de OD&D em sua essência, com as devidas modificações pra ficar mais original.

O que tem de RPG hoje em dia é a mesma coisa de sempre: ganhar níveis, comprar coisas com dinheiros, gastar pontos em atributos/habilidades e matar monstros até a bunda cair. Nem nos videogames você ganha EXP interpretando (tirando Valkyrie Profile).

743
Vídeo Game / Re:Gameplay Emergente e RPGs
« Online: Janeiro 22, 2013, 09:23:18 pm »
E o Wizardry de GBC/SNES/PC, poderia entrar nessa categoria?

744
Sistemas & Cenários / Re:Fichas M&M 3e
« Online: Janeiro 22, 2013, 02:41:58 pm »
Só vi agora, mas "Rape women, kill men" é MAIS QUE UMA COMPLICATION.

É um monstro vilanesco, oras, claro que ele só vau querer fazer esse tipo de coisa; é o ponto fraco dele, digamos.

Citar
BTW (sfw, mas não parece, então, cuidado):
(click to show/hide)

Sempre uma Baka.

Citar
Ainda acho que é PL demais pra touhou.

Algo que o pessoal fala e eu sempre esqueço é que os Stages não são uma forma de medir o verdadeiro nível de poder delas; algumas podem arrasar cidades com pouco esforço.

745
Sistemas & Cenários / Re:Fichas M&M 3e
« Online: Janeiro 22, 2013, 01:43:26 am »
Citação de: Saltcrow

Flareonブースター(bu-suta-; booster); PL 6- Pokemon series

Abilities
Str -2/Sta 2/Agi 2/Dex 2/Fgt 2/Int -3/Awe 2/Pre -1
------------------------------------------------------------------------------
Powers
  • Fire-type traits: immunity 20 (grass, ice, bug and steel type damage; half-effect)- 10pp
  • Flash Fire: immunity 10 (all fire effects), enhanced Improved Critical: Fire 2 (quirk: must be triggered by a fire-based attack; -1pp)- 11pp
  • Moveset Array: 12-points array- [15pp]
    • "fire fang" strength-based damage 10
    • "fire blast" ranged damage 6- 1pp
    • "fire spin" ranged damage 2, secondary effect linked ranged affliction 4 (hindered/immobile), limited degrees- 1pp
    • "lava plume" burst area damage 6- 1pp
  • Natural Size: shrinking 4 (innate, permanent), movement 1 (slithering), protection 4- 15pp
------------------------------------------------------------------------------
Skills: athletics 6 (+4), expertise: survival 4 (+6), perception 4 (+6), ranged combat: fire blast/spin 4 (+6), stealth 2 (+8)
Advantages: close attack 2, power attack
------------------------------------------------------------------------------
Defences
Tough +6, Fort +6, Will +6
Dodge +6; Parry +6; Initiative +2
Offence
Atk +4 fire fang, close, damage 8
Atk +6 fire blast, ranged, damage 6
------------------------------------------------------------------------------
Complications
disability: as a pokemon, Vaporeon has a very limited vocabulary and may have trouble understanding human languages. Vaporeon also lacks the manual dexterity for fine manipulation.
weakness: fire type: as an fire type pokemon, Flareon takes an extra degree of effect from moves of Water, Ground and Rock types.
------------------------------------------------------------------------------
Total abilties 8 + powers 53 + skills 10 + advantages 3 + defences 16 = 90pp


Design Notes:
-Flareon, the flame pokemon, is the odd one out of the three classic Eevee evolutions in that it has a very powerful Attack stat and a moderate Special Attack, hence the difference between the two signature attacks.

-if you're not a big fan of Close/Ranged Combat: movement array, just add the same power points to put Accurate on those attacks. Works out to be the same, really.

-in the 5th Generation games, Flareon may have a different ability (if it's from Dream World): Guts enhanced Improved Critical: Physical moveset 2 limited to while under abnormal status effect- 1pp

-there wasn't much to update with this build, so after fixing the cost for Shrinking, here you go. Flareon!

746
Sistemas & Cenários / Re:Fichas M&M 3e
« Online: Janeiro 22, 2013, 01:07:21 am »


Marianne "Marah" Asuha
PL6


Abilities
Strength 3, Stamina 3, Agility 2, Dexterity 1, Fighting 3, Intellect 2, Awareness 2, Presence 1

Powers
  • Salto Veloz: Speed 2, Leaping 3 (9 pp)
  • Sentidos: Senses 2 [Counter Ilusions; Subtle] (4 pp)
  • Troca de Roupa: Feature 1 [Quick Change] (1 pp)
  • Ténicas de Defesa: Protection 4 (4 pp)

Equipment
Espada Número 1

Advantages
All-out Attack, Equipment 1, Power Attack, Quick Draw, Tracking, Evasion 2, Improved Initiative 2, Improved Critical 1, Improved Disarm

Skills
Acrobatics 6 (+8), Athletics 6 (+9), Close Combat: Sword 6 (+9), Deception (+1), Insight (+2), Intimidation (+1), Investigation 6 (+8), Perception (+2), Persuasion 6 (+7), Stealth 6 (+8)

Offense
Initiative +10
Lâmina Número 1 +9, Damage 6
Lâmina Número 1 +9, Damage 5, Golpe de Gelo

Defense
Dodge 5, Parry 4
Toughness 7 (Def Roll 0), Fortitude 6, Will 4

Power Points
Abilities 34 + Powers 18 + Advantages 11 + Skills 18 + Defenses 9 = Total 90

Complications
Fobia: tem medo de insetos gigantes
Nojo de "Galãs": tem profundo desgosto por quem tenta ser um galã ou dar em cima dela, respondendo até mesmo de forma agressiva
Passado Sombrio: era violentada pelo pai e teve um filho com ele. Seu irmão matou pai e mãe após saber que Marah estava grávida.
Filho: seu único filho, Tenko, é a coisa mais importante de sua vida. Ela faria qualquer coisa para ajudá-lo ou mantê-lo a salvo.

Design Notes
Faz um tempo do caramba que eu a usei, e o final dela foi incrivelmente insatisfatório: uma porcaria de dragão azul que só podia ficar na forma humana a seguiu até a casa dela, quando finalmente conseguira voltar, e se instalou naquele lugar. O irmão dela, que deveria ser um bastião da masculinidade e fodice, e eu o fiz para que ele sempre protegesse a irmã para evitar que algo como o que o pai fez acontecesse de novo, fora interpretado pelo mestre como um puxa saco babaca, acatando as ordens do tal "dragão" e o deixando viver por lá. Aquela merda de final não me desce até hoje, por isso vou refazer a história dela. Completamente.

747
Sistemas & Cenários / Re:Fichas M&M 3e
« Online: Janeiro 22, 2013, 01:06:01 am »


Tentaculia PL10

Abilities
Strength 6, Stamina 4, Agility 2, Dexterity 6, Fighting 5, Intellect 2, Awareness 3, Presence 5

Powers
  • Impervious Defense: Impervious Toughness (4 points)
  • Tentacle Defense: Tentacle Defense: Deflect 4 (6 points)
  • Suffocation: Suffocation 4 (16 points)
  • Elongation: Elongation 5 (5 points)
  • Extra Limbs: Extra Limbs 5 (5 points)

Advantages
Assessment, Chokehold, Defensive Attack, Diehard, Fascinate 1 [Intimidation], Fast Grab, Favored Foe [Women], Fearless, Grabbing Finesse, Great Endurance, Improved Defense, Improved Grab, Prone Fighting, Seize Initiative, Takedown 2, Weapon Bind

Skills
Athletics (+6), Close Combat: Unarmed 9 (+14), Deception (+5), Insight 7 (+10), Intimidation 2 (+7), Perception 8 (+11), Persuasion (+5), Stealth (+2)

Offense
Initiative +2
Unarmed +14, Damage 6
Grab +14, Damage 0, Ação livre e um tentáculo por vítima

Defense
Dodge 2, Parry 11
Toughness 4 (Def Roll 0), Fortitude 9, Will 10

Power Points
Abilities 66 + Powers 36 + Advantages 17 + Skills 13 + Defenses 18 = Total 150

Complications
Hatred
Rape Women
Kill Men

748
Sistemas & Cenários / Re:Fichas M&M 3e
« Online: Janeiro 22, 2013, 12:21:55 am »
[Criado por "Saltcrow"]

"Kero-chan braves the elements!"
Suwako Moriya 洩矢 諏訪子 (Moriya Suwako)- Touhou Project (12.3: Touhou Hisoutensoku); PL 10

Abilities
Str -1/Sta 4/Agi 5/Dex 5/Fgt 2/Int 2/Awe 8[4]/Pre 4
Powers
  • Child size: shrinking 2 (Def +1), innate- 5pp
  • Local Spirit of the Land: burrow 6 (subtle), enhanced Awareness 4, immunity 2 (ageing, breathe underground), leaping 1, protection 4- 22pp
  • Mastery over the Land: 23-points array- [27pp]
    • goddess of the ground: ranged damage 10, indirect 2, variable descriptor (ground/water)
    • pressurised water blast: multiattack ranged damage 6, accurate 2
    • lake of nature: burst area damage 10, variable descriptor (ground/water)
    • native god's curse: ranged affliction 10 (Will; dazed and impaired/compelled* and disabled), extra condition, limited degrees
    • Frog's Rest: Always Able to Hibernate: healing 10 limited to self, restorative, stabilise
Skills: expertise: local spirit 8 (+10), intimidation 7 (+10), persuasion 6 (+10), ranged combat: local spirit array 5 (+10), stealth 5 (+10), treatment 1 (+3)
Advantages: assessment, defensive roll 2, evasion, inspire 2, move-by action, ritualist, trance
Defences
Tough +10/+9* vulnerable, Fort +10, Will +10
Dodge +10; Parry +10; Initiative +5
Offence
Atk +10 earthen hand, ranged, damage 10 (indirect 2)
Atk +14 water orbs, ranged, damage 6 (multiattack)
Atk +10 native god's curse, ranged, Will DC 20
Complications
rivalry: with Kanako Yasaka, whom had taken over Suwako's shrine once.
Total abilties 50 + powers 54 + skills 16 + advantages 9 + defences 21 = 150pp

Design Notes:
-Suwako Moriya from Touhou series. She's a very tricky character to use in Hisoutensoku because of her erratic movement. Her sitting height is actually higher than her standing height, she leaps instead of walking and her dash consists of her burrowing underground and moving through the earth as though it were water.

-the Compelled condition on her Curse is a bit special. Think of it as a toned-down version of Transformed [gains Side Effect on all effects] where the attacker must save against half the DC of any effect it uses against Suwako.

749
Sistemas & Cenários / Re:Fichas M&M 3e
« Online: Janeiro 22, 2013, 12:21:43 am »
[Criado por "Saltcrow"]

"tsurupeta tte iu naa!" *hiccup*
Suika Ibuki 伊吹 萃香 (Ibuki Suika)- Touhou Project (12.3: Touhou Hisoutensoku); PL 10

Abilities
Str 4[12]/Sta 6/Agi 3/Dex 2/Fgt 6/Int 0/Awe 0/Pre 2
Powers
Ibukihyo: feature 1 (unlimited booze)- 1pp
Manipulate Density array: 20-points array- [27pp]
  • Change Density: affects objects weaken toughness 10
  • Change Size I: growth 8 (Str +8, Protection +8; Def -4), inaccurate unarmed attack 4, reduced Toughness 4; enhanced Strength 4 limited to lifting (6,000 tons)
  • Spectre -Dense-: burst area 10 strength-based damage 6, quirk [hits only 15-ft. radius; -1pp]
  • Spectre -Thin-: summon 2, horde, multiple minions 3 (8 mini-Suika)
  • Gathering Oni/Kidnap Oni: burst area, close range move object 10 limited to inward direction
  • Oni Spirit Bomb: ranged damage 6, accurate 4, homing 2
  • Foot Bellows: leaping 4; burst area 9 strength-based damage 5; burst area requires both target and Suika to be touching the ground [-4pp] linked burst area affliction 9 (vulnerable/prone), limited degrees, requires both target and Suika to be touching the ground
  • Unpleasant Mist: insubstantial 4
Oni Traits: enhanced Strength 2 limited to lifting (3,200lb), enhanced diehard, immunity 1 (ageing), protection 6, leaping 1, speed 1, strength-based damage 3 (horns)- 15pp
Skills: athletics 6 (+10), close combat: unarmed 2 (+13), expertise: drinking 8 (+19* great endurance), intimidation 4 (+6/+18*), perception 4 (+4)
Advantages: all-out attack, close attack 5, diehard, extraordinary effort, great endurance, power attack, ranged attack 4, takedown
Defences
Tough +12, Fort +12, Will +8
Dodge +8; Parry +8; Initiative +3
Offence
Atk +13 unarmed, close, damage 7
Atk +5 unarmed, close, damage 15 with full growth
Atk +10 Spectre -Dense- damage 10 (or Dodge DC 20 if missed)
Atk +14 Oni Spirit Bomb, ranged, damage 6 (homing 2)
Complications
drunk: she's perpetually drunk thanks to her magical artefact "Ibukihyo" providing an unlimited source of alcohols. Although it does not hinder her fighting abilities in any way, it may interfere with her social interaction a little bit.
honour: as an Oni, Suika never lies.
obsession: Suika loves feasts and drinking competitions that she's most likely to leave anything else for later. This is often speculated as one of the contributing factors in the events leading up to the storyline of Touhou Hisouten.
oni weaknesses: as an Oni, Suika hates soybeans and cannot enter households with proper protection.
Total abilties 46 + powers 43 + skills 12 + advantages 14 + defences 21 = 136pp

Design Notes:
-This is Suika Ibuki the Little Pandemonium. One of my personal favourites along with Cirno, this happy-go-lucky girl is actually one of the strongest in all of Gensokyo (the stage of all Touhou series).

-She can create mini-versions of herself using Spectre -Thin- move. These little creatures don't do much except for getting in people's way and trying to land a punch or two against Suika's opponents. Most of the time though, they'll just end up soaking hits for her.
Citar
mini-Suika; PL 2/summon 2
Abilities
Str 2/Sta 2/Agi 0/Dex 0/Fgt 0/Int -2/Awe -2/Pre -2
Powers
Horns: strength-based damage 2
Small size: shrinking 4, innate; does not provide Defence bonus [-1]- 5pp
Skills: expertise: drinking 5 (+5), stealth 1 (+5)
Advantages: defensive roll 2, teamwork
Defences
Tough +4/+3* vulnerable, Fort +4, Will +0
Dodge +0; Parry +0; Initiative +0
Offence
Atk +0 unarmed, close, damage 4
Total abilties -2 + powers 7 + skills 3 + advantages 3 + defences 4 = 15pp

-she has once said that she can move the entire Mysterious Mountain by herself. Being an Oni who could never lie (including exaggerate), it's quite possible that she actually can. While a PL 10 Suika certainly wouldn't be able to do so, she still has a very respectable lifting strength of 18.

Update 31/01/11: Increased her Summon effect (Spectre -Thin-) to 2 ranks. It still fits within the array and feel free to allocate 15 points as you see fit. I'm not a big fan of powerful summons, especially when they're summoned in bulks.
Update 03/03/11: bumped her PL to 10. She still costs 136pp though.

750
Sistemas & Cenários / Re:Fichas M&M 3e
« Online: Janeiro 22, 2013, 12:21:28 am »
[Criado por "Saltcrow"]

"Myon(みょん)!"
Youmu Konpaku 魂魄 妖夢 (Konpaku Youmu)- Touhou Project (12.3: Touhou Hisoutensoku); PL 10

Abilities
Str 3/Sta 3/Agi 4/Dex 2/Fgt 12/Int 1/Awe 5/Pre 2
Powers
  • Half-Phantom traits: affects insubstantial 2 on swords, feature 1 (slow ageing)- 3pp
  • Roukanen & Hakurouken: 18-points array; removable [-5pp]- [18pp]
    • Sword Slash: penetrating 6 strength-based damage 3, improved critical 2, reach 1
    • Netherworld Reflection Slash: close-range reflect deflect 10
    • Lotus Stance Cut: line area 10 strength-based damage 6
    • Intolerant Avici: enhanced Athletics 8 (+15) limited to combat manoeuvres, improved trip, reach 1
    • Insightful Sword: reaction (to a successful Defend) 5 strength-based damage 2; improved defence
    • Slash of Life and Death: multiattack 6 strength-based damage 3, improved critical 2, reach 1
  • Phantom familiar whose name is NOT Myon: adds following AEs on Roukanen & Hakurouken array- 3pp
    • Medium's Bind: ranged damage 6, accurate 4, homing 2
    • Wicked Soul: burst area damage 6 linked to burst area affliction 6 (Dodge; vulnerable/prone), alternate resistance (Dodge), limited degrees
    • Strange Half-Body: shapeable area damage 6

Skills: acrobatics 14 (+18), athletics 4 (+7/+15*), expertise: gardening 11 (+12), intimidation 5 (+7), perception 6 (+11)

Advantages: agile feint, close attack 2, benefit (ambidexterity), defensive roll 5, evasion, improved initiative, move-by action, power attack, precise attack (close, concealment), ranged attack 4, takedown 2, uncanny dodge, weapon bind

Defences
Tough +8/+6* vulnerable, Fort +10, Will +10
Dodge +12; Parry +12; Initiative +8

Offence
Atk +14 Roukanen & Hakurouken, close, damage 6 (18-20 crit)
Atk +14 Medium's Bind, ranged, damage 6 (homing 2)

Complications
feedback: although neither confirmed nor denied in the series, it is generally accepted by the fans that Youmu and her half-phantom self-familiar (unofficially known as Myon) shares senses. Looking like a marshmellow doesn't help either.
responsibility: to Saigyoyouji family and the gardens of Hakugyokurou. She will cut down any intruders upon her mistress's domain.
secret: despite her heritage as a half-phantom (ghost), she's actually afraid of ghosts.
straight as a bamboo: Youmu has a very straightforward and focused personality, which often gets into conflict with other, more fun-loving characters (which seems to populate the series).

Total abilties 64 + powers 24 + skills 20 + advantages 22 + defences 20 = 150pp

Design Notes:
-This is Youmu Konpaku the Ghostly Gardener. Another one of Touhou Project series characters, she's quite a straightforward swordswoman as you'll get in the series.

-Roukanen and Hakurouken are the names of her two swords. They are not treated as Easily Removable however, because they're said to be too immaterial for a living being to hold while being too dense for a Phantom. Only a half-human/half-phantom (like Youmu) can hold and use it properly.

-Yes, Youmu's Ghostblade in the game, League of Legend, refers to her blades.

-basic "Sword Slash" may represent the following moves: Crescent Moon Slash/Heart Carving Cut/Slashing a Flower Upon One's Head

Páginas: 1 ... 48 49 [50] 51 52 ... 66