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Build guerreiro D&D 3.5

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Bispo:
Na linha do que o Lumine disse, fiz um build na época de 3.X que era especializado em spiked chain. A ideia era dele era reagir a tudo o que acontecesse no sua margem de ameaça: movimentação, ataque, conjuração de magias... Por isso, a necessidade de muitos AdOs e aumentar a margem de ameaça o máximo possível. Segue o build:

Char: Spiked Chain melee-er;
Race: Human;
Abilities:

Strength:  30   [15 base + 5 levels +6 item +4 manual] 
Dexterity:   22   [16 base + 6 item]
Constitution: 20 [14 base + 6 item]
Inteligence: 10    [10 base]
Wisdom: 14    [14 base]
Charisma: 08   [08 base]

Progressão   
01.   Kensai 01: Dodge, Combat Focus (b);
02.   Psychic Warrior 01: Combat Reflexes (b):
03.   Psychic Warrior 02: Deft Oportunism, Mobility (b)
04.   Monk of Passive Way 01: Combat Expertise (b)
05.   Monk of Passive Way 02: Improved Trip (b)
06.   Kensai 02: Karmic Strike, Weapon Focus (spiked chain) (b)
07.   Kensai 03:
08.   Kensai 04: Elusive Target (b)
09.   Kensai 05: Mage Slayer
10.   Kensai 06: Close-Quarters Fighting (b)
11.   Kensai 07:
12.   Kensai 08: Supernatural Instincts, Weapon Specialization (b)
13.   Kensai 09:
14.   Kensai 10: Melee Weapon Mastery (piercing) (b)
15.   Kensai 11: Stand Still
16.   Kensai 12: Combat Defense (b)
17.   Kensai 13:
18.   Kensai 14: Sidestep, Combat Vigor (b)
19.   Kensai 15:
20.   Kensai 16:


Exemplo de Personagem:
(click to show/hide)Kratos       CR 20
Male human Kensai 01/Psychic Warrior 02/Monk of Passive Way 02/Kensai 16
LN Medium humanoid
Init +6; Senses Listen +8, Spot +2
Languages Common
AC 25, touch 16, flat-footed 19;
hp 215 (20 HD)
Fort +26, Ref +19, Will +15
Speed 30 ft. (6 squares)
Melee  +41/+37/+31/+27 Palas (2d4+29)
Base Atk +18; Grp +28
Atk Options Flurry of Blows, Overpowering Attack, feats
Psionic Powers Know (ML 2nd, PP 3/day)
   1st – Biofeedback, Expansion
Abilities (32 pts) Str 30, Dex 22, Con 20, Int 10, Wis 14, Cha 08
SQ Evasion, Chosen Weapon
Feats Dodge, Combat Focus (b), Combat Reflexes (b), Deft Oportunism, Mobility (b), Combat Expertise (b), Improved Trip (b), Karmic Strike, Weapon Focus (spiked chain) (b), Elusive Target (b), Mage Slayer, Close-Quarters Fighting (b), Supernatural Instincts, Weapon Specialization (b), Melee Weapon Mastery (piercing) (b), Stand Still, Combat Defense (b), Sidestep, Combat Vigor (b);
Skills (73 pts) Autohypnosis +8, Concentration +28, Tumble +29, Spellcraft +2, Sense Motive +9, Listen +8, Jump +16; -6 em Cha-based skills vs. nonevil characters; 
Possessions (760.000 gp) Soulfire Nimbleness +5 Mithral Breatsplate (100.350 gp), Palas (entangling disarming illithidwrought +5 adamantine spiked chain) (192.725 gp), Sparring Dummy of the master (30.000 gp), Steadfast boots (6.000 gp), Long Arm (graft, 5.000 gp), Greater Crystal of Adamant Weaponry (3.400 gp) Belt of Giant Strength +6 (36.000 gp), Gloves of Dexterity +6 (36.000 gp), Amulet of Health +6 (36.000 gp), Manual of Gainful Exercise +4 (110.000 gp), Cloak of Resistance +5 (25.000 gp)

Who's who
(click to show/hide)Expanded Psionics Handbook: Psychic Warrior 02: HD: 2d8; BAB: +1; SV`s: +3/+0/+0; PP 3/day; PK 2; HP: 1st; Class Skills (2+Int mod): Craft, Jump, Ride, Profession, Search, Swim, Autohypnosis*(+2), Concentration*, Climb; Feat: Stand Still (PR: Str 13), Powers: Biofeedback, Expansion;
Fiend Folio: Long Arm: +5 ft. reach, MP: 5.000 gp; check DC 15 Will; - 6 in Charisma-based checks (Diplomacy, Bluff...) interacting with nonevil characters;
Unearthed Arcana: Monk of Passive Way 02: Bonus feats: Combat Expertise (1st lvl), Improved Trip (2nd lvl); Bonus 1st lvl skill: Bluff.
Dragon Magazine #310: Fighter (Kensai): Free proeficiency with one exotic weapon (her chosens`s weapon); Kensai bonus with her chosens`s weapon (+1 at 5 levels, beginning in the 5th lvl) rather than the bonus feat in the 1st lvl; Bonus feats: Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Initiative, Improved Sunder, Lightning Reflexes, Mobility, Power Attack, Quick Draw, Spring Attack, Weapon Focus, Weapon Specialization; Class Skills: Balance, Concentration, Craft, Jump, Tumble, Swim.
Arms & Equipment Guide: Magic Weapon Special Abilities: Eager (+2 price bonus), Disarming (+2 p.b.); Entangling (+24000 gp); Sparring Dummy of the Master (30000gp), Steadfast boots ( 6000 gp)
Complete Adventurer: Deft Oportunism (PR: Dex 15, Combat Reflexes);
Player`s Handbook II: Lunging Strike (BAB +6, ftr b.), Melee Weapon Mastery (PR:Weapon Focus, Weapon Specialization, BAB +8, fb), Combat Focus (pr: wis 13, fb), Combat Defense (Dex 13, Wis 13, Combat Focus, Dodge, BAB +6, fb), Combat Vigor (Wis 13, Combat Focus, BAB +9, fb); Overpowering Attack (replace the 16th  lvl fighter feat)
Complete Arcane: Mage Slayer (Spellcraft 2 ranks, BAB +3);
Complete Warrior: Close-Quarters Fighting (BAB +3, fb), Hold the line (BAB +3, Combat Reflexes), Karmic Strike (Combat Expertise, Dodge, Dex 13), Elusive Target (Dodge, Mobility, BAB +6, fb);
Magic Item Compendium: Greater Crystal of Adamant Weaponry (3400 gp)
Fiendish Codex II: Supernatural Instincts (Combat Reflexes);
Miniatures Handbook: Sidestep (Dodge, Mobility, Tumble 8 ranks, Dodge, Mobility);
Faith & Pantheons: Swepping (+1 pb);
Magic of Faerûn: Monk tatoo (80000 gp); Nimbleness (+1 pb);
Player’s Handbook (v. 3,5): Fighter (HD 16d10, BAB +16, 9 feat bonus, SV’s: +10/+5/+5), Monk 02: ( HD: 2d8, Class Skills [4+Int mod]: Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Hide, Jump, Knowledge (arcana), Knowledge (religion), Listen, Move Silently, Perform, Profession, Sense Motive, Spot, Swim, Tumble; BAB +1, SV’s: +3/+3/+3, 2 bonus feats, flurry of blows, unarmed strike, evasion, Unarmed Damage: 1d6); Feats: Combat Expertise (Int 13), Improved Trip (Combat Expertise), Combat Reflexes, Dodge (Dex 13), Mobility (Dodge), Exotic Weapon proficiency (BAB +1), Weapon Focus (BAB +1), Weapon Specialization (Fighter lvl 4);
Underdark: Magic Weapon Abilities: Blindsighted (+30000 gp), Illithidwrought (+2 pb) Armor: Illithidwrought (+2 pb)
Book of Exalted Deeds: Soulfire (+4 pb);
Dungeon Master Guide: Adamantine (+3000 gp for weapons), Mithral (+4000 gp, Medium armor),   
+9 Spiked Chain: 162,000 gp
Dmg: 2d4 plus +15 (str) plus +4 (enhanc) plus +3 (kensai) +2 (WS) plus +2 (MWM) plus + 2 (illitidwrought)


NOTA: O build foi feito antes do ToB: B9S. Provavelmente ele faria bom uso dos feats Martial Study e Martial Stance (aka Thicket of Blades)

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